Add "ALT + MIDDLE-MOUSE" (Temp Mesh Pivot Change) To Blueprint Viewport

If you’re a fan of modeling in Unreal Engine, then please consider upvoting temporary pivot change in blueprints, using the alt key plus the middle-mouse button. This would make building blueprints with multiple meshes much easier.

OOOORRRRRR

“OR”

Allow users to drag multiple meshes into a blueprint viewport, or provide a new type of variable that allows for “grouped” meshes. Presently, meshes must be dragged in one at a time. Objects with multiple meshes are then reassembled in the blueprint viewport, for which adding the temp pivot change would be a big help. But simply dragging in an entire object – i.e. a number of meshes (a fully functioning double-hung window, for example) – into the viewport (which could then populate the Components with all associated assets.

Of course, I don’t know everything about the engine. I am indeed a novice. With that, if any of this can be done, please let me know and disregard.

Thank you.