Trying to figure out a way to do this. When I make an array I don’t see Unreal Engine levels as an option. Not sure or a round about way of going about this. Anyone ever try this?
Struct of thumbnails and other variables you might need per level basis … Have this variable of the struct as a variable in a umg for level select. Populate the information into that variable. Use level file name as text to feed into how you’d open a map etc.
That did it. Thanks!