I used the ThirdPerson blueprint, and I want to add actor continuous Up Offset (ignore gravity) .
But, I found “Add Actor World Offset” in Z direction ONLY work when the delta location-Z>45. And other direction is okay. Why so strange? Any hidden parameters need to set in char movement?
Thank you for answer me. I’d really appreciate it!
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This is my blueprint, and the green node is “set gravity scale” .
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when Z axis <45, character does not work. Only stay here.
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when Z axis >45 , is 46, it does work. Character can offset in Z direction.