Add Actor Rotation not work


BP_LevelManager >spawn actor BP_Level(StatiсMesh) Only local objects are changed. How do you get BP_Level and meshes to rotate?

You’re rotating the manager, not the actors it spawned. Either rotate the spawned actors themselves or attach them to the manager (attach actor to actor as you spawn).


And you can’t rotate the level. At least it never occured to me that one could…

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