I wanted the actor to perform a 90 degree rotation each key press and the timeline lerp used for the rotation animation. But it spins the actor super fast and the end angle is off from 90 degrees.
It the animation works if I use Set World Rotation or Relative Rotation. But I wanted to use Add Local Rotation to escape the Gimbal Lock.
You can’t use add rotation with a timeline. Basically it’s calling that node every frame, so you’re probably getting some crazy kind of spinning movement?
It would probably work fine with set actor rotation
I’ve managed to find my own solution to this. All I’ve to do is create set of rotator variables that extracts from timeline alpha and add it into the local rotation, while updating another rotator variable (to have start & end point). And it seems like its not affected by Gimbal Lock as well
is running EVERY FRAME, ie, 120 time per second by default. So you’re actually doing some sort of compound calculation that uses about 1000% more CPU power to get the same effect.