Thanks dude, I should keep that in mind!
But I think it’s not quite that what i need (sorry for the misunderstanding).
The blueprint which should attach to the character is actually not the item-widget itself. I have got only one item-widget which is just the preset of the actual item, cause the content of it changes through the item-data-table (inherits from the structure-widget) where all the item details are listed (so I don’t have to create a new Item-Widget for each new item):
And for some of these items, for example this flashlight - I want to define a blueprint (to be able to turn on the light etc.) instead of a static mesh which is parented to the character.
Hope this stuff is comprehensible…
Thanks a lot!