The Ask
Add a way to store actors in edit mode that will not appear, by default, at run time.
Secondarily, add a way to summon and unsummon these actors back to the storage container.
The Why
- I want to have different map layouts for the same room, but I don’t want to make three identical rooms.
- I want to prepare an actor at edit time, but show or instantiate it at later interval during runtime. Storing it out of bounds or within the ground is messy and janky.
Related Anecdote
Similar to this ask, Roblox has StorageService which allows one to hold onto an object in a non-replicated or simulated location until it is later needed. This can be used to instantiate pre-made objects, maps, etc. at runtime. It is very useful.