I’m trying to add a new module to the engine source as it’s hard tied to the renderer. The module contains components and actors.
How do I set up dependency correctly for this module in the engine, so that it’s included by default, both when compiling and when running (editor also)
I know how to set it up as a plugin, but due to the hard dependency with the renderer I would prefer it to be part of the engine instead.
Henning