Optimizing textures is a hassle because we need to look at the following columns for each texture to know if it needs optimizing or not :
- Dimensions
- Texture Group
- Mip Gen Settings
- LOD Bias
- Never Stream
- Maximum Texture Size
If you don’t look through all of them you can’t know what the final in game resolution will be, having a Max In Game resolution column would make the optimization process way quicker (I’m talking about the following field)
Hope it makes sense, thank you