Add a "Max In-Game" resolution column for textures when in Column View

Optimizing textures is a hassle because we need to look at the following columns for each texture to know if it needs optimizing or not :

  • Dimensions
  • Texture Group
  • Mip Gen Settings
  • LOD Bias
  • Never Stream
  • Maximum Texture Size

If you don’t look through all of them you can’t know what the final in game resolution will be, having a Max In Game resolution column would make the optimization process way quicker (I’m talking about the following field)

Hope it makes sense, thank you

@im_a_lama Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.

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