I succeeded to create a object spawner when the character entering in a trigger box, with specific location and life time to the spawned object.
But I would like to add a little force in a X,Y or Z direction when my object is spawning.
So I tried to add a Physics Linear Velocity to the object during a little second, to simulate a push force, but I can’t target my SpawnActor to the thing :
Thanks for your answer !!
I tried the Add Impulse node, but it seems to be the same thing. I can’t targeting my SpawnActor node to my Add Impulse node. So the Add Impulse node is targeting the trigger box by default, as it was with the “Set Physics Linear Velocity” node.
My cube mesh into my “UnCube” Blueprint class have the “Simulate Physics” option well checked.
But the “Add Impulse” node is always targeting my trigger box (and my trigger box need to be static so that the player can enter in it to activate the spawn process). So how can I targeting the “SpawnActor” node to the “Add Impulse” node ?
Or… Is there any possibilities to create the “Add Impulse” node while making a selection of my “UnCube” Blueprint class or something like that, in order to get directly the target from my blueprint class ?
EDIT : Okay, I’m sorry, that’s related to my actual poor blueprint knowledge…
If anyone have the same problem, don’t try to create the node by right-clicking in the void, but get your “Return Value” of your SpawnActor, click and drag it in the void, then create your “Add Impulse” node. Now, it will be linked to the SpawnActor.