Add a grid snap of 384 by default (FNUnits::Height)

Hi fam,
Hopefully this doesnt fall on deaf-ears; everyone knows the workaround & wont vote…
I have added 384 as a grid-snap-size to all my editors, so this is a very minor gripe - but the fix is also so simple and commonsense and I really think this will MASSIVELY reduce friction for new users.

As a numpty myself, it actually took me a moment to work out what was going on by vertex-snapping walls atop one-another, before I finally searched/stumbled the page which explains fortnite-unit sizes.
I’m certain you have greater plans to enhance that fortnite-units snapping button that now exists, but given that your own floor prefabs are currently so hit-and-miss, I STRONGLY request that 384 is added to the editor by default in the meantime; at least until you have 100% coverage.

Please add 384 as a default grid-snap level, so that everyone is already setup for the grid-height of 1 fortnite-unit from the get-go.

BTW if your iteration-time is too slow to implement this, or if you decline because you REALLY want UE5’s power-two’s only (despite the fortnite-unit height)… then please as an alternate:
Consider mentioning the 384 height with a link/reverselinks between your Grid-Snapping Best Practices , the fortnite-units page and the one that explains how to add custom snap sizes in preferences. Again though - I consider that redundancy and frankly a step that risks overwhelming noobz who are critical to this ecosystem.

Thx for your consideration <3

+1 Agreed Fortnite’s Grid System Is very important into almost all projects and there’s certain props that while you don’t want to “magnetize” for one reason or another but still want to move exactly 1 fortnite tile upwards this could be a really good QoL feature and in addition I would recommend having some kind of fortnite symbol on the 512 and 384 numbers so it can be more easily apparent that those are the fortnite snap sizes