Add a Gameplay Tag Container to the Actor class

Bump. Now I’m trying to make my game detect which type of actors hit a collider based on tags so that I could cast them to respective classes. The actor tag works okay but apparently it’s less ideal than gameplay tag. But in order to access gameplay tags I’d have to cast the actors to child classes first, which makes no sense in my situation. It would be nice if it’s a default actor class feature.