Add a function after a variable tied to a progress hits zero?

I am trying to make it so when my hunger bar hits zero the player resets. I have the hunger bar working on a “set function by timer name” node and it drains just fine. But when its fully drained I want the player reset function to occur, which i also have and know works because I mapped it to a button. Is there a way to make it so when the hunger variable hits zero the player reset function plays? This project is due tomorrow and this is the only programming I have left to do.


Connect the -- node to the Branch.