Hi!
In blueprint I’m using this code:
To add a Static Mesh Component to an Actor.
How can I do it in C++?
I think this code is not going to work:
void ATFallingBlockActor::BuildCube(FLinearColor CubeColour)
{
CubeCounter++;
TObjectPtr<UTBlockCubeStaticMeshComponent> Cube =
CreateDefaultSubobject<UTBlockCubeStaticMeshComponent>(FName(*FString::Printf(TEXT("Cube%02d"), CubeCounter)));
}
Thanks!
