For an architectural project, I had to show my project with my company logo at the bottom right…
The logo had to always appear at screen and at the same place.
I am novice to unreal engine (blueprints…) so can you help to do that?
Assuming your logo is static, go for UMG as Nawrot suggests. I do something similar, I have a static game logo bottom right of the screen whilst in dev mode.
But When I start the game with the play button I don’t see the logo in the game…
I have to do something with my widget blueprint graph? or my level blueprint to activtate this widget?
You need to add that UMG widget (one blueprint with logo) to player controller (or used pawn) camera.
Best it would be if you watched simple umg tutorial.
you have to call the function " create widget" and then from the nod you pull a wire and type in “add to viewport”. this is something you can make in your char or controller as an example on event begin play. also place an anchor for your logo so it will be always on the right bottom no matter what resolution you have