Add a button in detail panel

Not C++ Related, but you can create an Event in BP and tick “Editor Callable” - that leads to the button you’re showing

Hi,

I want to know how to add a button in detail panel(like screenshot).

How about SNew(SButton)???

If must use SButton to create a button, how to add it in detail panel???

I have not found any button variables that can be declared as UPROPERTY

286967-button.png

You can specify a function as CallInEditor and the detail panel will show you a button for it.

UFUNCTION(BlueprintCallable, CallInEditor)