1st - In the Constuction Script you cannot use SpawnActorFromClass
Depends on how deep you want to control the stuff you may want to stick to actor but there’s a different way
You can add StaticMeshComponent on each Loop Iteration and you’re still able to control many things there and also as you create this node - you have all settings available as default without the need to add extra nodes afterwards
Remember to have a Vector Variable to set next location for the chunk
Here’s my lil unfinished room system as a teaser It’s all done in Construction Script so I can see how it works without the need to start the project