Add +1 value to textblock after elimination on custom widget

I want to add a +1 value on a widget that players see and everytime a player kills someone, the player gets a +1 value, so as you can see in the picture below the 0 turns into a 1 if the player has 1 elimination. When a player reaches 15 kills the widget will dissapear and the player is granted a sniper rifle in the next rounds, but the granting a sniper rifle part i already figured out. Can someone please help?

You need to use the View Bindings menu on the bottom part of your screenshot to actually link the text to the HUD Message Model

Then you can use this widget and link it to the Template field of a player instigated HUD Message Device

You’ll be able to dynamically call hud_message_device.SetText() on it afterwards

How do I link the text to the HUD message model? I don’t understand it, but thanks for replying to my question.