AdBuddiz Integration with UE4

Hi there,

I’ve published my game on Google Play and a few days later I got an email from someone from AdBuddiz asking if I would like to integrate my game with them.
Currently I am using AdMob ( and am sick of all the “your phone has a virus! Scan now!” ads ) and was easy since all I had to do was add my publisher ID and off I go.

However with AdBuddiz all they have regarding a FAQ on integration is with Android Studio and Eclipse.

Does anyone know how to integrate different Ad networks with UE4?

You need to do it yourself (by editing engine code, or building a plugin that supports it). There is a (Universal Mobile Ads Plugin) but that network is not yet supported. maybe @gameDNAstudio can add support for it