Adaptive Niagara System?

Hello! I’m trying to figure out how I would make an effect that starts at one static location I pick and the end point would be a player location is there a way to do that currently?

I’m just starting to play with Niagara myself!
Can you attach the effect emitter to a prop which moves from the static location to the player location?
Alternatively, if you look at the firework example tutorial, they use a ‘head’ which moves and a couple of separate emitters. The trick there would be setting a start/end location and I haven’t worked out how to send values (e.g. the player location) to a Niagara effect from script yet (although I am certain it will be possible).