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Adaptive Music functionality in new audio engine

Just took a look through the getting started doco and there are a lot of really cool features in the beta release. I don’t see a lot about adaptive music, viewing the music on a timeline, or a visual mixer. Is this something that Epic are looking at including in the future?

Hi @justincavenagh,

You might be interested in some of my presentations about designing music interactions in UE4:

This one is about using the new Early Access TimeSynth Component in UE4 which allows you to playback strongly timed audio clips:

And this video is a presentation Aaron and I gave to Procedural Audio Now about how to get into procedural music authoring using Blueprints for people familiar with PD or Max: