Adaptive-Blended TAA, a tiny magic for your sharp and responsive scenes

I have uploaded this little video to showcase my attempt when i went to hunt some ghosts. I am using a very obscure combination of many experiments to clean up these areas, yet the shadows are still remain to be visible since i have found no way to mask them properly (not from a postprocess pass?). It’s not that epic’s dynamic anti ghost would do anything about these shadows, as their solution is takes care the remainders of the character mesh and some dynamic objects only. I just hope there is a way to remove the shadow spots as well, and in case anyone reads this and have an idea, please you can share all your brilliant thoughts here. :slight_smile: