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Adaptive Audio: System for Detecting Nearby NPCs

In this first video of a short series we’ll create a data engine: something that takes information in and feeds it to our audio systems.

In the next few videos, we’ll use this system to drive other things, including an Alien-style motion tracker, some Homeworld-style battle chatter, reactive music, and more.

https://youtube.com/watch?v=4pZl82dxhQs