I’m not sure that “adaptive animations” is the correct term for the thing I’m referring to, but what I mean is when a character is interacting with something (in my situation a loot box) and I want him first to face the object that the character is interacting with and then play it’s animation. I first guessed that I have to get lerp the character rotation and location to face the object with a timeline but I don’t know how to make the character face an object. If someone has an idea of how’s that done I’d appreciate some help. Thanks in advance.
lerp the character rotation and location to face the object with a timeline but I don’t know how to make the character face an object.
Perhaps you could play with something along the lines of:
Disclaimer: not the shipment-ready final thing.
I implemented it by adding an arrow component which works for me but I do have this problem where the camera is not changing its position when not interacting from the intended position. I know the cause tho: the camera is attached to a spring arm which is attached to the mesh but when I lerp only the mesh there is this weird stuttering and overall glitching of the character.
Have a look / read up on how Control Rotation works and how pawns, the springarm and camera take advantage of it.
What I suggested is just a goofy example. We don’t even know if you’re doing 1st, 3rd, top-down, side scroller, 2D game…