Adapt controls to Static Camera angle?

Greetings! This is my first post here, I’m hoping I can be productive in this forum.

Perhaps my question has been answered in the past but I couldn’t find anything conclusive.

The problem is that when I setup multiple static cameras, like say, Devil May Cry or Resident Evil (without the tank controls), when I switch to a camera with any kind of rotation (say opposite to the starting one), the character still moves to what the previous camera perceived as left,right etc, meaning that pressing left makes the character simply go along the world axis and not left of what the camera sees.

How do I fix this? How can I make the input take into account the camera angle?

Thank you very much!

here is a very simple solution :

So I simply add the first box to the default template movement?

Fantastic, exactly what I wanted! any idea how I can add a buffer of shorts so my player doesn’t move back and forth upon entering?

Can anyone please suggest a way to make the directions change only after a short delay of shorts?

Hello, have you ever solved this?