ADAMSITE - Soviet Panel Apartment Block “Piatietazhka” - Retro Low-Poly (PSX / PS2 Style)

A retro low-poly Soviet five-storey panel apartment building in PSX/PS2 style: 6,524 triangles, three small texture atlases and unfiltered, pixelated textures. Includes Blender, FBX and glTF (GLB) files.

A tribute to the iconic Soviet “Piatietazhka” - the five-storey prefabricated panel apartment blocks mass-produced across the USSR in the 1960s and 1970s. The model captures the cold, modular logic and industrial uniformity of the Eastern Bloc’s “panel boom” era.

Built in a PS1/PS2-era visual style: low-poly geometry, small low-resolution textures and nearest-neighbour (unfiltered) texture sampling for crisp, pixelated surfaces.

Perfect for
  • Retro horror and survival-horror games

  • “Doomer” atmospheres, post-Soviet settings and liminal spaces

  • Lo-fi and stylized architectural visualization

  • Background buildings and level dressing in PSX-style scenes

Key features
  • Single static mesh: 6,524 triangles, 3,876 vertices

  • Real-world scale: 69.7 m x 14.6 m x 17.3 m (L x W x H), 1 unit = 1 meter

  • Four entrances with canopies, recessed window bays, balconies on several bays, rooftop ventilation blocks and a ground-level blind area around the base

  • 3 materials with 3 base-color texture atlases (PNG): walls 1024x1024, roof 256x256, blind area 256x128

  • Nearest-neighbour filtering preconfigured (Closest in Blender, NEAREST in glTF)

  • Wall material uses alpha clip (masked) transparency

  • Pivot at the center of the base, base on Z = 0, Z-up, transforms applied, no modifiers, no unused materials or textures

Technical details
  • Geometry: 6,524 triangles / 3,876 vertices / 3,294 polygons (3,230 quads + 64 triangles)

  • Objects: 1 mesh. Materials: 3. Textures: PNG, base color only; the wall texture has an alpha channel

  • UV: 1 channel; UVs tile (repeat) on part of the surfaces; no lightmap UV

  • Rig / animation / LODs / collision: none

  • Exterior shell with open surfaces (not watertight), so add your own collision

Included files
  • Blender (.blend), Blender 3.6, textures packed

  • FBX (.zip), FBX 7.4 binary with 3 PNG textures in the same folder

  • glTF 2.0 (.glb), textures embedded, nearest sampler, alpha mask preset

Usage notes
  • For the pixelated look use nearest/point filtering: Unreal Filter = Nearest (or Texture Group “2D Pixels (unfiltered)”), Unity Filter Mode = Point, Godot Texture Filter = Nearest.

  • FBX does not store the alpha-clip setting: set the walls material to Masked (Unreal) or Alpha Clipping (Unity) and use the texture alpha. The Blender and GLB files already have this set up.

  • Keep texture wrap mode on Repeat.

Not included: Only the building. The background, lighting, camera and the wireframe copy in the gallery are presentation only. Gallery images were rendered in Blender (EEVEE).