Photorealistic tileable dirt material created using a custom PhoneScan Method pipeline — my workflow for capturing real-world surfaces and converting them into game-ready PBR materials.
Designed for real-time environments, this material is optimized for Unreal Engine, Unity, and other modern rendering pipelines.
Features:
Fully tileable and seamless
Physically accurate PBR values
Production-ready for games, cinematics, and environment art
Works across Unreal Engine, Unity, Blender, and more
What you get:
8 4096x4096px high res texture maps (PNGs), including Ambient Occlusion, Curvature, Basecolor, Height, Metalness, Normals, Pmask (OcclusionRoughnessMetal), Roughness/Gloss.
Note: This material is part of an ongoing PhoneScan series focused on fast, real-world material capture and game-ready output.