adamriceart - Photorealistic Rocky Ground Material – 4K PBR – UE5 (PhoneScan Method)

Photorealistic tileable dirt material created using a custom PhoneScan Method pipeline — my workflow for capturing real-world surfaces and converting them into game-ready PBR materials.

Designed for real-time environments, this material is optimized for Unreal Engine, Unity, and other modern rendering pipelines.

Features:

  • Fully tileable and seamless

  • Physically accurate PBR values

  • Production-ready for games, cinematics, and environment art

  • Works across Unreal Engine, Unity, Blender, and more

What you get:

8 4096x4096px high res texture maps (PNGs), including Ambient Occlusion, Curvature, Basecolor, Height, Metalness, Normals, Pmask (OcclusionRoughnessMetal), Roughness/Gloss.

Note: This material is part of an ongoing PhoneScan series focused on fast, real-world material capture and game-ready output.