AdamBroder - QuickAdd - Sequencer

QuickAdd - Sequencer Property Panel

Add tracks and properties without the menu closing.

Sequencer's built-in "+" menu closes after every selection. Adding ten material parameter overrides means clicking the button, navigating the menu, picking one, and repeating nine more times. QuickAdd keeps the menu open in a persistent panel beside Sequencer. Click what you want, and it's added. The list updates live as you go.

How it works. Select any actor, component, or track in Sequencer. QuickAdd shows every property and track available for that selection - the same list you'd see in the native "+" menu when a binding is selected, or a purpose-built browser when a track is selected. Click one, click five, click twenty. They're added as you go. Already-added entries are dimmed so you always know what's left.

Three views, one panel:

Property & Track Browser: Select an actor or component binding and browse every addable property, organised by category with search. Same content as the native "+" menu, but persistent and stays open between adds.

Material Parameters: Select a material track and see every scalar and vector parameter laid out by type. Already-added parameters are disabled. Texture parameters are listed for parity but disabled, since Sequencer doesn't animate them on material tracks. Click to add. The menu stays open.

Animation Picker: Select an animation track on a skeletal mesh binding and browse animation assets filtered to the correct skeleton, with thumbnails. Pick an animation without a popup disappearing on you.

Always in sync. Add a parameter and it immediately switches to disabled in the list. Remove a track in Sequencer and it reappears as available. The panel reads live from the sequence. No refresh button, no stale data.

Native menu for binding selection. For binding selection, QuickAdd embeds Sequencer's own add-track menu directly, so custom track types from other plugins show up automatically. If the native "+" menu would show it, QuickAdd shows it. Material and animation track menus are purpose-built and cover those track types specifically.

Built-in search. Start typing to filter the property list in the binding menu and animation picker. Find what you need without scrolling through categories.

Typical Uses
  • Add a dozen material parameter overrides to a character in seconds.

  • Browse and add camera properties from a persistent, searchable list.

  • Pick animations from a visual browser that doesn't close after each selection.

  • Quickly set up a new actor binding with all the tracks you need in one pass.

Technical Details
  • Engine: UE 5.4 - 5.7

  • Platform: Windows, Mac, Linux

  • Format: Pure C++ editor plugin, no runtime dependencies

  • Builds: Not included in packaged builds (Editor-only)

  • Source: Full C++ source included