Adam Horsemen Archer Animated Character

When you export Adam you use his skeleton. Then you re-target animations from him to Epic rig.
Of course when you re-target animations from one character to another you need both will be in same pose. Please take a look on Unreal video tutorial, here.
https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gbwdyIm78w42fZ1t8dDClsI/xy9aLbZLdeA/index.html

This is really not much work.

As I already said, Adam use Epic skeleton but proportions and pose are different. You can re-target animations from Adam to Mannequin and vice versa.
Please take a look on video. I re-targeted one of animation from Epic AnimStarterPack.