I am still having issues trying to get Adam to work with the Epic Skeleton.
When you originally imported Adam and his animations, rather than creating a new skeleton, could you select the existing Epic UE Mannequin Skeleton?
This way, all of your assets will use the epic Mannequin Skeleton.
The problem I am having is that retargeting or even exporting and reimporting the animations onto the mannequin result in a poor animation. I think the base pose may have been off - did you use a T-Pose or A-Pose for the base pose of Adam? (I think the UE Skeleton uses A-Pose)
It is going to be a lot of work to try and get it to work - if you could get it to work on the Epic Skeleton, then all purchasers of Adam could benefit…
When you export Adam you use his skeleton. Then you re-target animations from him to Epic rig.
Of course when you re-target animations from one character to another you need both will be in same pose. Please take a look on Unreal video tutorial, here.
https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gbwdyIm78w42fZ1t8dDClsI/xy9aLbZLdeA/index.html
This is really not much work.
As I already said, Adam use Epic skeleton but proportions and pose are different. You can re-target animations from Adam to Mannequin and vice versa.
Please take a look on video. I re-targeted one of animation from Epic AnimStarterPack.