Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: Yes for Adam
Lods: Yes, for Horse only
Number of characters: 3 character blueprints, 43 “skeletal meshes” including bodies, body parts, hair, clothes and animated bow.
Vertex counts of characters: 23,122 for Adam and 14,527 (8,429 LOD) for Horse
Number of Textures: 28 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.
Texture Resolutions: 2048x2048, 1024x1024, 4096x4096
Number of Materials and Material Instances: 13 Materials and 26 Instances
Number of Animations: Adam 145 animations for warrior, archer, horseman combats and general moves. 36 horse animations.
Animation types: 129 “on place” animations, and 26 animations with root motion data for Adam. 23 “on place” animation clips, and 13 duplicates with root motion for horse.
Intended Platform: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic “made by hand”)
I am still having issues trying to get Adam to work with the Epic Skeleton.
When you originally imported Adam and his animations, rather than creating a new skeleton, could you select the existing Epic UE Mannequin Skeleton?
This way, all of your assets will use the epic Mannequin Skeleton.
The problem I am having is that retargeting or even exporting and reimporting the animations onto the mannequin result in a poor animation. I think the base pose may have been off - did you use a T-Pose or A-Pose for the base pose of Adam? (I think the UE Skeleton uses A-Pose)
It is going to be a lot of work to try and get it to work - if you could get it to work on the Epic Skeleton, then all purchasers of Adam could benefit…
As I already said, Adam use Epic skeleton but proportions and pose are different. You can re-target animations from Adam to Mannequin and vice versa.
Please take a look on video. I re-targeted one of animation from Epic AnimStarterPack.
It is not possible to provide with character all animations for all game developers which use it in future.
Especially when with time number of essential animations always grow up.
I that budget of indie developers not big but I am exactly in same boat.
So if someone need more animations then pack have please contact me and ask for custom work.
I am working but will find time ti make several animations.