Actors visible for only one player in local splitscreen game?

Hey folks,

We’re making a local splitscreen game, with 2 players, in which want to have some actors in the world which players only see if they’re in a particular mode (e.g. markers which appear when you’re in a special marker-placing mode).

These actors would render in one of the screens but not the other, situationally.

We’ve not found a way to achieve this. We looked at bOnlyOwnerSee, but it didn’t seem to work (is it a network-only thing?)

Does anyone know how to do this?

1 Like

hello :slight_smile:

it’s mostly for network, but apparently can be used in non network. i think you need to actually set the owner to the object.

a quick duckduckgo search lead me here [Resolved] making an object visible to only a certain camera - #15 by Brain_DeadXX

in your specific case, i’d set the owner to the player controller, or pawn. but if that doesn’t work you can try what the linked post says