In my game, I have these placeable actors:
Each one of those hexagons represents an instance of that actor, which consists of a mesh that is visible only in the editor, and a bunch of functionality for controlling the grid-based movement of my game.
I like building my levels in the top-down orthographic view of the editor, so that I can see exactly what each hex is over. But recently I have been unable to see the actors’ meshes in the lit orthographic view. When I switch back to perspective view, I can see the meshes again. And when I use the orthographic wireframe view, I can see the polygons that make up the meshes. But what I would really like to do is see everything in the lit orthographic view mode. Any idea what I might have done to mess that up? What can I do to get that view back?