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Actors that are destroyed remaining destroyed after save and reload

How come no tutorials or live training or something on actors that are destroyed , remain destroyed or hidden after a save and load. I’ve seen some talk about using Ftags and containers or giving them a unique ID , but i dont know how to do these things , where to put them or how to implement them. Youd think this would be important feature for many people.

hey

Can you play?

I am using this type of setup to save and load, the arrays save , but actors do not stay destroyed after reloading. restore-save-game-state.png

play what?

So did Epic set up a tutorial on this yet? LOL

isabela05gordill](User Profile - Unreal Engine Forums)
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hey

Can you play?

Can I play what?