Actors react to player when Collistion Response is set to ignore pawn

Hello, I have a feeling I might just have overlooked a simple setting, but I have encountered this strange phenomenon for some time now… (see video below)

It’s not the biggest problem, and I could imagine a couple simple workarounds for it… but it really is curious how they react to the player even when passing right through…

Hey @LeoTMad1!

It looks like the capsule collider is what’s forcing the collision- can you show the capsule collider’s collision profile on the actor? :slight_smile:
I understand you’ve said that your response is set to ignore player- but unless you’ve set up a custom collision profile, player isn’t a channel! :slight_smile: Usually it’s pawn. Maybe show the screwdriver’s collisions and ensure that they ignore pawn.

Don’t forget- you can have MULTIPLE colliders on an object so you have to make sure they ALL say that. Get back to us!

I can’t believe I didn’t think about that! Concerning my use of the word “player”, I meant to say pawn (I’m not entirely used to these terms yet).
The problem was: my items were set to ignore pawn, but pawn was not set to ignore items! I really can’t believe it was that simple… Thank you so much! Everything works as intended now :smiley: