Actors rapidly changing position and visibility when loading and saving in sequencer?

Anyone else dealing with objects jumping positions, flashing into and out of existence and pieces of blueprints going missing when loading or after saving sequences?

Seems to have kicked in with Unreal 5 and, while the renders seem to turn out OK, it’s really a pain to work with a scene that is jumping around. After waiting for a while, the objects settle into a resting position, sometimes that position is incorrect and it takes moving them around to get them back to where they belong.

It seems like a caching issue or something where the sequence is fighting with the level for where to place objects? I don’t know enough about what’s going on under the hood really.

I’d share a screen recording, but all my files are confidential.

Is this a known issue?

Anyone else having this issue?

Hi,
have you found out what was the problem? cause I have the same issue

I have the same problem, did you find solution?