Actors not spawning from volume made from box collision

I’ve set up a spawning volume using a Blueprint Box Collision, but it seems to simply do nothing. I set up spawning enemy AIs in a similar fashion and that seems to work without issue. What am I doing wrong?

BP for spawner

Calling spawner in level BP

The timer is in the level BP, but the custom node is in another BP…

This one does work with the timer in the level BP and the custom node in the spawn volume BP, so I don’t know why this method does not work for a non-AI.

I did find another way to do it this way:

So, I ended up with two different workflows for spawn volumes depending on whether its an AI Pawn or another Actor type.

I found a method what works here: Unreal Engine -- Spawn and Destroy | 02 | Spawn at a Random Location within a Volume - YouTube