In a specific level I’m working on, when rendering a sequence, many actors just aren’t there. I’m talking quite a few buildings and most - but not all - of the non-pcg foliage.
I don’t think it’s my render settings - I believe it’s linked to the cameras I use, because when I play the level in the viewport, the problem appears. It’s not just post-render, and it’s not as bad in every camera; everything loads properly when I play the level using the default camera.
Does anyone know which camera or sequence settings I should look at to correct the situation?
Scalability wasn’t the issue, but digging around to try it out made me realise the problem; it was simply a world partition issue. By disabling streaming, the problem pretty much fixed itself!