Hi, I’m new to UE. I need to set minimum speed for actor. It is basicaly a bouncing ball which decreasing speed on collision. I just need to set minimum value.
It should be just this:
That’s unless you’re after something specific in which case, you’d need to explain more.
Definitely the best solution for this. Very quick to implement and compact. If for any reason you’re out of bounds, it will default to either the min or max depending on what’s closest to the value.
ty, there is always a node that does exactly what i need but i dont know about it