Hello,
I’m trying to set a system in which once the first actor is overlapped it disappear and the second actor appears and so on. It would be meant for multiple actors connected. So the main parameters that are used are Visibility and Collission.
Everything works for visibility, first actor visible, overlapped goes invisible while the second actor pops out (awesome) and when overlapping the second actor it disappears too (wonderful).
With collision instead there are issues > the second actor either remains always with collision on or if I set it off the collision never turns on again even if I use the same methods used for the visibility.
Meaning if I set the second actor with No Collision from Begin Play it can never be activated when the visibility goes on. In the other scenario if the collision is not turned OFF on begin play the player can stumble over it while is invisible and trigger something that cannot even see.
The correct way should be that the actor has no collision until is invisible.
Additional info: the Actors Blueprints has widgets inside (and for the widget the visibily on and off works wonder) - but I cannot make the trigger boxes work in the same way.
Any solution?
Thank you!