well if you disable physics, that disables changes the colision profile afaik. you could manually change it but im not sure.
to grab physics objects i use a physicshandler component on the pawn. takes a bit of set up.
well if you disable physics, that disables changes the colision profile afaik. you could manually change it but im not sure.
to grab physics objects i use a physicshandler component on the pawn. takes a bit of set up.