Actors have no collision when picked up

In this VR project I want to be able to able to grab props and hit other props with them to break them. However, when the static mesh of these props start with ‘simulate physics’ enabled, they pass straight through other props while grabbed. If ‘simulate physics’ is disabled at the start, props are able to hit other props while grabbed, but if that prop is dropped and picked up again they cannot. It may be worth noting that when props are dropped, ‘simulate physics’ is re-enabled for its static mesh.

The props need to have simulate physics on when not being held as I want them to be able to be knocked around.

As for the set up of the project, I’m just using the VR template.

In this video you can see text indicating when the bat’s static mesh is simulating physics in the top left. Sorry about the poor quality, had to get the file size down, but the red text means it’s not simulating physics the green text means it is.

Any help is much appreciated.

well if you disable physics, that disables changes the colision profile afaik. you could manually change it but im not sure.
to grab physics objects i use a physicshandler component on the pawn. takes a bit of set up.