Hi all.
Very new to Unreal Engine so sorry for the possible noob question but this doesn’t seem to have been asked.
I have set up a basic game using just starter content and I have noticed that when I disable gravity for the default props (2 chars and a table etc), and then run the game, they begin to float away as if acted upon by some default impulse. They move upwards and rotate slowly.
None of the other actors I put into the level do this though they will move as expected when acted upon by other objects.
Is there some default z direction and rotational impulse setting I need to look at?
Incidentally setting linear and angular damping will slow/stop this movement as expected but it’s like something is giving them a little push right when the game starts.
Can anyone help on this?
Many thanks.