Actors doubles

My Actor doubles when i click the play button (i.e becomes 2) imagine you have only one actor in your level and it becomes 2 when you click the play button …what could be the problem and solution

Pls help

Hey there @Emekabest! It sounds like you might talking about your player character. If this is the case, you may have placed one in the level. The reason you’re seeing two is because the player Start included in the level will already spawn whatever pawn you designated in your GameMode. If this is the case, the fix is to just remove the version you’d placed and allow the PlayerStart to spawn the actor itself.

1 Like

Good that the original issue got sorted. When it comes to input, it could be a number of things. What version of the engine are you using? Are you using the Enhanced Input System?

If possible, place a print string after your inputs in the blueprint to see if they are being received at all.

I am using c++ class on UE4 for the project …and when ever i log out the vector used in assigning the pawn’s movement, i found out that their values are changing when am pressing the attached key , but the pawn isn’t responding according to the value changed. The pawn just remains static as if theres nothing happening