Actor's blueprint mesh in Outliner

I am using AirSim and there is particular function that do X thing with scene objects when you provide it your object id. I have an actor and when I try that function on it providing its objject name everything works fine but when I try to run that function on mesh that is inside that actor blueprint I can’t get its object name. Seems like it only works with objects available in outliner. Is there a way to access mesh from actor’s blueprint ?

You can get both the Component and its Static Mesh (asset) like so:

image

I need to have it in outliner

Thought you asked for the opposite. You can view components in the outliner. There is a menu in very corner. They’re hidden by defaults.

Can I make them public ?

image

After sturggling while on this the solution was to create actor blueprint with your options and use it as a child-actor in the main actor. In that case AirSim recognize them as actors and enamurate them in the scene object.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.