Hi All, I am new to unreal and have encountered something that has bamboozled me and I was wondering if anyone can help me.
I have a skeletal mesh that is animated by an animation blueprint, however the mesh of that skeleton is nothing but a small single ball that I added, The character’s on begin play function attaches five actors to the different bone sockets I gave the skeleton and through that I was intending to create a character procedurally.
However the animation of him walking or being idle no longer works unless I select the character in the outliner, at which point it suddenly begins to work again.
I did some debugging and just gave his animation blueprint a single animation to output at all times. And I found that the character will adopt the pose of the animation but the animation is frozen and will not proceed unless as stated above the character is selected in the outliner.
Am I missing something about how to properly attach actors to bone sockets and have them properly follow the animation? Is there some flag I need to switch somewhere?
Thanks for any potential help or advice you can leave.