Actors are resetted after reloading map in editor (Bug?)

Hi there,

since the last two fixes i have a strange Problem with one of my AI-Blueprints. I set it up and set all the values that i Need. In this case it is the detection range (using a box trigger) and its Position. The third is a value called “Place in middle”, that meens, that the actor allways using Position 0 of the X-Axis (it’s a Sidescroller game). I set the values through the constructor tab.

I save all the Things. Now if i Close the Editor and reopen it, all Settings are back to there original values. And this not in one Level, this happens in all Levels.

Can this be a bug or is there a save file that i have to delete (like the StageBuild bug)?

Hi Beregron,

I haven’t seen any other reports of this issue, that makes me think it maybe confined to your project. You can try deleting all the folders except the Config and Content folders, see if that helps. Just make sure to backup your project first.

If that doesn’t fix the issue, can you try reproducing the issue in a new blank project? Then upload it here. If I can get something reproducible on my end, we can investigate further.

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information to reopen the post.

Cheers,

TJ

After deleting this Folders it seems that the Problem is gone. But i have to try it out. I made a copy of my Project and upgraded to the new 4.15 Version.

I noticed, that if i changed something in my Player blueprint, that the enemies (only one Group) are reseted. If the Problem still exists i write again.