This plug-in can be added to any actor or character, they can push each other without getting stuck, and depending on the weight the force applied and the force applied is different
Necessary settings:
**1. Set the size of the detected shape
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Set the type of collision detected
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Set the mass of the actor
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If you don’t want actors to be pushed out of the navigation area, you can turn on “keep in navigation”
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can add already existing Collision Shape (can be more than one), only need ComponentTag
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exposes the push direction (all directions, or only horizontal)**
If you need to debug, you can display the detection range