ActorOnClicked in Top Down Blueprint game

In my own project I’m having trouble to set up reactions to clicks on actors. To try to figure out what went wrong I started a new project and based it on the Top Down Blueprint.
What I want to be able to do is click on an actor and have it print a string. To set it up I added an extra TopDown Character, enabled input on it through the BeginPlay event and added an ActorOnClicked event linked to a Print String.
The BeginPlay is firing but when I click on the actor ActorOnClicked doesn’t fire, also not after disabling Consume Input on the InputAction SetDestination in the TopDownController.
Does anyone know what I’m missing here?

I figured it was the same as a majority of other events.
I added a new capusle component (can be anything really) to the topdown character. Collision->Collision Presets->Custom->Visibility->Block (For that component).
Then it worked like a charm.

Awesome, that worked, thanks! Do you know why it does it register it then? Adding the same setting to the existing CapsuleComponent doesn’t make it register the click, but adding it on a new Capsule does.