I have a blueprint where I would need to use this pin, but it seems to not work. I tested this more and used this sample program here.
When a collision box overlapps the this actor, another blueprint prints the name of the blueprintactor, but this one is supposed to print the name of the collision box as well and then destroy itself.
Here the actor(a white cube) dissapears but the second message is not shown. Is there any way to fix this?