I have a projectile BP (editor tree below) that has simulate physics disabled and a projectile movement component attached, I have set the object channel Projectile as its Type in Collisions presets and the OnHit still trigger for the mesh, Is this expected? I suppose with both projectiles ignoring each other in the presets, it should not trigger.
This is the collision presets + how I’m currently testing to spawn 3 projectile with a small 15-degree rotation difference in the same location.